Technical Q&AGXPD 25 - Using PICT Comments to Stretch and Rotate Objects (1-July-95)
Q We are trying to add full GX-printing support to our drawing program, which isn't a GX-aware application, and we're running into some problems with the translator. When we use PICT comments to stretch and rotate objects, the objects sometimes disappear completely. Using direct GXRotateShape routines to rotate a shape has the same result. However, direct rotation and concatenation of the mappings works properly. A This happens because support for flipping with picture comments was not included in the current implementation of GX. This will be fixed in a future release. If you are using the translator, you're limited by the way it performs its translation. You would be better off providing your own replacement for the translator, because you understand your data structures better. You can use the following code snippet as a starting point to create your own translator. It creates a GX Ink with a simple 8 x 8 black and white bit pattern, allows an arbitrary color for foreground and another for background, and can be added to a frame or fill: //Code for calling SetShapeQDPattern() { char pattern[] = {0xAA,0x55,0xAA,0x55,0xAA,0x55,0xAA,0x55}; RGBColor fore, back; fore.red = 0xFFFF; fore.green = 0; fore.blue = 0; back.red = 0; back.green = 0xFFFF; back.blue = 0; SetShapeQDPattern(tempShape, (PatPtr)&pattern, &fore, &back); } //SetShapeQDPattern() // ------------------------------------------------------------------------------------- static void SetShapeQDPattern( gxShape theShape, // shape to set pattern on PatPtr pPattern, // 1 bit QD pattern to use RGBColor *pForeColor, // color of the 0 bits (or is this 1?) RGBColor *pBackColor) // color of the 1 bits (or is this 0?) { gxPatternRecord pattern; gxBitmap bits; gxSetColor colors[2]; pattern.attributes = 0; pattern.u.x = ff(8); pattern.u.y = ff(0); pattern.v.x = ff(0); pattern.v.y = ff(8); colors[0].rgb.red = pForeColor->red; colors[0].rgb.green = pForeColor->green; colors[0].rgb.blue = pForeColor->blue; colors[1].rgb.red = pBackColor->red; colors[1].rgb.green = pBackColor->green; colors[1].rgb.blue = pBackColor->blue; bits.image = (char*)pPattern; bits.width = 8; bits.height = 8; bits.rowBytes = 1; bits.pixelSize = 1; bits.space = gxIndexedSpace; bits.set = GXNewColorSet(gxRGBSpace, 2, &colors); bits.profile = nil; pattern.pattern = GXNewBitmap(&bits, nil); GXDisposeColorSet(bits.set); GXSetShapePattern(theShape, &pattern); GXDisposeShape(pattern.pattern); } // SetShapeQDPattern //-------------------------------------------------- Technical Q&A Previous Question | Contents | Next Question |